There is a class on the DOC (Distortions of Chaos) codebase that I would love to see incorporated into SD. It's the Bard class. Now, since I know jack squat about coding, I have no idea how hard/easy it would be..BUT...the DoC codebase is virtually the same as the DR codebase that SD is based on. If any of the coders want to get a look at it, note me and I'll give you the addy of the DoC code mud that I play on and you can take a look at the class and the mechanics of it.
New Class Idea
(7 posts) (4 voices)-
Posted 1 year ago #
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Could you explain what it is about the class that you'd like to see? What makes it stand out?
The author of DoC routinely accuses us of "ripping him off", despite the fact that we've never touched the code (with good reason); we have no real interest in starting now. Even if we did, the current SD architecture is so far from DRM and DoC that it would take less time to rewrite similar functionality from scratch.
Posted 1 year ago # -
1) Bards can dual wield and use a shield. Not very realistic, but cool as hell...:P Their primary attacks aren't physical, or, technically, spell-based, as they use no mana. They use songs for their attacks, and can use enchanted instruments as well (basically along the same lines as wands and scrolls, there are attack based isntruments and ones that give buffs). Pretty much the dumbest idea I've ever seen for Bards was on MB. bards had to rip out their victims vocal chords and use those to cast their spells...as I said, idiotic. There are songs that attack, songs that buff, songs that stun, etc. (Don't recall any songs that heal, but it's been awhile) As for SD "ripping off" DoC, wtf? From my perspective at least, both codebases originated at roughly the same time.
As far as health progression, bards gained..roughly...the same amount of hp per lvl as a Strider. At Ancient, the Bard I had on the last DoC codebase I played on had 60k hp fully geared out.
As in the case of a Monk class, provided you decide Monks can only fight hand-to-hand, it would provide a class that works on different mechanics than spells or weapons.Posted 1 year ago # -
Oh...for number of attacks, if memory serves, it was about 5 at Ancient....they had more than a spellcaster, but fewer than an Assassin or Strider.
Posted 1 year ago # -
I would like to see the bard class using stamina to perform there songs, could even have them have to stay in a room for a tick or 2 whilst performing complicated songs. I see them as being a purely assist class. So there attacks are ok added to a groups attack but solo hard to fight big mobs. They would focus more on Buffing others stats with invigorating tunes. Or soothing the pain there in with pleasant melodies. Perhaps a few spell skill ideas -
Maybe a basic skill that allowed bards to convert the corpses of there victims into simple instruments. For example making a whistle out of some bone or other (these wouldnt be top end weapons but would mean a bard would always be able to create an instrument to access there skills).
Simple melody - Would act very much like a stance as in, only one melody could be played at once, but once triggered it would continue playing untill ran out of stamina or another melody was chosen. Simple melody would add 1 sound based attack to the bards attacks per round.
Complex melody - A higher level version of previous skill, would add maybe 2-3 sounds based attacks per round ( i would suggest only having second attack for bards and letting there music make up the rest).
Rapsody - Top level melody, adding 4 - 5 sound attacks per round, plus chance to cause a negative affect, such as curse, blind sleep or charm.
tempo - A skill that would increase dr, hr in a similar way to berserk (Could even have it add different amounts depending on there instrument skills)
Instrument - would be there basic weapon skill (only this would also affect all there melody and songs).
Soothing harmony - A healing type tune, that would work very much like other healing spells only the longer (more rounds its used repeatadly) the stronger it becomes. For instance maybe 1 round would heal 100, second round if used again would heal 200, then 500, 1000, 2000, untill a cut of point which would need to be fair for the number of rounds they used it. Where they to stop say at round 5, and play some aggressive tune the healing would go back to 100, when next started.
Songs wouldnt need and instrument and would work very much like attack spells.
Song of the Viper - Single hit attack song would cause sound and poison damage.
Song of the Bull - Would cause physical and sound damage.
" " - and so on untill you get bored of animals :D
Aluring lullaby - a very strong song used to put mobs, enemies to sleep.
Adoring synthany - A strong charm song.Master musician - a skill that would give each of the musicians attacks a small chance to calm there opponant.
resonate - a skill that would allow the bard to detect hidden and invisiable obejects in a room using there improved hearing and instrument to bounce sound of things.
group hymns (spell would cast once but hit everyone in there group)
Battle hymn - add a small hr,dr to everyone in group
war hymn - add a small amount of hp and mana to group
hymn of justice - small stat bonus to everyone in group
hymn of forgivness - would cure blindness, curse, poison and disease of everyone in group.Poetic license - Skill that allows some songs and tunes to be written down on scrolls for later use.
deafen - bard only skill allowing them to use a ultra high pitch sound from instrument to cause deafen affect on opponant (this would stop them from being able to hear or be affected by other songs, hymns)
Thats about all the ideas i have time to write about now, you already have my ideas and thoughts on monk class so ill shut up for a bit :D
SerasPosted 1 year ago # -
As I see it, there are two problems with making a "support" class right now. One is that there is no real grouping at all below Ancient level (and little at Ancient). So there's little need for a support class. The other problem is that there aren't really enough players on at any one time to be able to reliably find a group if there was more group-required content. That's fine if all you want is an occasional group to kill some big mob or go through a tough area, but you need to level a support character too, and that'll be tough to find groups for right now.
Posted 1 year ago # -
I have to agree with Aarwyn about Bard being a support class.As for Seras' note, the Bard class I'm familiar with has a lot of the skill sets you've mentioned. Inspiration adds to the hr/dr of anyone in the room. Sonic burst stuns an opponent. They even have a familiar spell.."Summon songbird". I like the idea about their songs being based on stamina. The higher the stamina, the greater the ability to perform songs that require higher pitched notes or long, drawn out tones, etc.
Posted 1 year ago #
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